Built the complete backend for five multiplayer and casual games (Ludo, Carrom, Rummy, Fruit Chop, Bubble Shooter) using Node.js, MongoDB, and WebSocket. Developed modules for real-time communication, player matchmaking, room creation, turn-based gameplay logic, leaderboard, wallet updates, scoring, and history tracking. Ensured high performance, low-latency socket communication, and scalable architecture to support concurrent users.
Categories : Angular
Tools : NodeJs, Microservices, Websocket, ExpressJs, Authentication & Authorization (JWT / OAuth if used), AWS Services: ECS, EKS, LoadBalancer, SQS, S3, CodeCommit Etc…, Payment Gateway, Angular, Docker, CI/CD
Copyright © 2023 SpreadMe Digital Pvt Ltd